What Could we do with Room 18? It’s what we’re asking of Edgewood students and teachers. Take an empty classroom and contemplate the use of space. Remove the classic classroom structures and redesign the room to encourage contemporary thoughts on learning and teaching.
Room 18, which was formerly used as a classroom, has become our laboratory for experimental thinking on instructional redesign. The lead research team includes Marilyn Blackley (4th grade), Matthew Fitzpatrick (art), Lisa Forte (music), and Paul Tomizawa (technology). The team is supported by Dr. Scott Houseknecht and William Yang, along with other staff. Our goal, with the support of a Center for Innovation grant, is to use this space to springboard ideas that seek to re-envision existing classrooms and prompt thinking on how space impacts teaching and learning. Room 18 is an environment that will provide flexible learning spaces and materials to help us develop collaborative and problem solving skills. It’s where, through the principles of Design Thinking, we can research and tackle problems, whether they are located globally or in our own classrooms. It’s where teachers and students can imagine the potential inside their own classrooms.
Teachers are perpetually intrigued with reconfiguring their rooms, for the sake of igniting student activity, but the exercise of moving and removing pieces of furniture, often leaves teachers faced with the dread of eliminating the structures that support a longstanding curriculum. Our hope is that Room 18 becomes the antidote to that dread, providing a sandbox for redesigning classroom space and curriculum experiences, while better meeting the needs of today’s diverse learners. Our hope is that this space is where teachers and students will come to be inspired, using the tools and materials they will need to some day contemplate the question: “What could we do with our own classroom?”
Monday, October 10, 2016
Saturday, October 1, 2016
Rigor. The Good Kind
Kindergarteners problem solving with Kodable. |
I see this expression in students of all elementary grades. Even in kindergarten as students absorb complex programming concepts through challenging activities in the Kodable app, they'll stop, stare, gaze in disbelief, but push forward to success, often with a little help from their friends and classmates.
These days rigor is considered a desired learning trait. A trendy question among parents and educators asks what rigor looks like in the classroom. It's initially a strange question to consider since the word is typically defined with words such as strictness, severity, harsh, unyielding, inflexible, and my favorite (not really) -- cruelty.
Perhaps, as parents and educators, we have come to manipulate the definition of rigor into something virtuous as a proactive response. We see a cruel world outside the protective nurturing biodomes of the home and classroom and we want children to be prepared for life's hardships, to have the savvy and Hamburger Hill-type grit to overcome the unexpected and enduring challenges in their lives. Or maybe we just want them to put down their Snapchat videos and mow the lawn. Anyone's lawn.
2nd Graders join forces. |
"It's fun. Is it easy? Not really. It's easy then it gets harder harder harder. We like challenges," assures Yi Cheng. "It works your brain," says Julian with the gratified look of someone's who's put in a hard day's work.
This is how you define rigor. The good kind.
Thursday, August 25, 2016
Piece by Piece: Best Summer Vacation without WIFI Ever!
Design challenges with Plus Plus |
Nothing more mesmerizing than watching your kids being mesmerized. |
The activity easily promotes fine motor development, hand eye coordination, pattern recognition, interpersonal skills since builders often ask for feedback, and spatial reasoning. Research has indicated that children who play puzzles are more likely to develop an interest in the STEM fields.
My kids would sit for lengthy sessions, manipulating the Plus Plus pieces into place in their best efforts to match the design they envisioned. There's nothing more mesmerizing than watching your children being mesmerized. I'm not sure if I could've stopped them if I waved a WIFI enabled iPad in front of them. Oh sure, now that we're back from the Adirondacks, they do have their WIFI devices again, but they're still building with Plus Plus keeping their fingers dexterous and persistent and their imaginations lively.
Friday, July 8, 2016
Classroom Architect
Create a new classroom floor plan with this drag and drop online tool |
For more ideas on what to consider when redesigning your room, this blog post from Edutopia offers a few suggestions. Happy hacking!
Tuesday, June 14, 2016
Video Book Reviews
Green screen backgrounds can become anything! |
The closer the teleprompter is to the camera lens, the better the student's eye contact with the camera. |
Monday, June 13, 2016
From Wondering to Researching to Teaching
Wondering topics ranged from supernovas, to sustainable energy, to Sesame Street. |
So as a class, we discussed the video medium and how the spoken words, or script, provide information, often research findings, that support the visuals. The video script is a different style of writing compared with their expository pieces. Once we had a rough script, we developed a visual storyboard using Google Slides.
The storyboard is our pre-production plan for editing in iMovie. Students recorded their narration using Vocaroo, a web based tool, downloaded mp3, picture, and video files into iMovie, and after one or two editing lessons, were on their way. The results were impressive. But as I always tell students, the most informative and engaging videos begin with an informative and engaging script. The foundation of the video has to be a great story. Otherwise, the video becomes Grandpa's slideshow of Yellowstone Park and your audience will yawn and lean towards the door. As I often tell my students, when it comes to making videos, the easiest thing to do is make a bad one. Our goal was to make videos that engaged and informed an audience and left them begging to see it again and again. I believe we accomplished that. Check out Manami's fantastic video production as well as her storyboard. It's unfathomable that when the year began, she hardly spoke English :)
Tuesday, March 8, 2016
Collaborative Storytelling Experiement
Collaborative storytelling in kindergarten with the Wixie app |
Portable sound booth made with canvas storage box and acoustic foam |
— Kindergarten Theall (@kimberleytheall) March 4, 2016
Import drawings from different accounts into one Wixie project |
Thursday, February 18, 2016
New Talent Show Technology
Talent Show production crew silently communicates using Today's Meet |
Friday, February 12, 2016
Media Literacy Through the PSA
More than ever, young people need to be equipped with media literacy skills. To be able to dissect and analyze abundant digital information for meaning and credibility. To recognize fact from fiction. To understand when a message is angled towards a single perspective. One way to develop these media literacy skills is to have students produce their own digital stories. In Mr. DelMonaco's 5th grade class, we produced video Public Service Announcements. These videos were inspired by their own persuasive writing stories. We first examined production techniques used in other PSAs. We noticed the tone. Some were funny, some serious. We noticed how some conveyed information visually, some with a narrator. We discussed the possible reasons for the pacing of nvideo cuts. And we paid attention to how music influenced the message the viewers received. Then we created storyboards to convey the main idea of our persuasive writing pieces. Once the storyboards were completed and approved, the students formed small production teams and launched into the Edgewood hallways, the back yard, the front yard, and into classroom nooks with iPads recording each storyboarded scene. These scenes were then assembled in the iMovie app to put the final edits on their :30-:60 video PSAs. They were all put on display outside Mr. DelMonaco's room using the Aurasma app, but you can take a look at one of them here. This one's on school locker searches.
https://goo.gl/a8Hg6p
Monday, January 18, 2016
Girls Who Engineer Their Future
Girls design 3D models in Tinkercad. |
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