Saturday, December 30, 2017

Coding at Edgewood

Coding has never been more important or fun than what it has become today. Our world is highly dependent on programmed electronics at a time when young people are flocking to it on their own. For years in Scarsdale, we have introduced elementary students to the MIT-developed Logo language through programs such as Microworlds, Microworlds JR, and Scratch. These days K-5 students are using iPad apps and online platforms such as Kodable, Scratch Jr, Scratch, and Tynker. These programming resources are teaching students the foundational skills of coding. Later on, they can use these skills to learn additional computer languages to help them meet future intellectual challenges and creative pursuits. But through these experiences, we hope to provide students with an understanding of how they can shape their world.

National Computer Science Education week strives to make this point. The purpose of this event is to call attention to the growing importance of computer science as a staple of K-12 education, rather than a mere enrichment of the curriculum. At the heart of this week is the international event known as the Hour of Code. Students are urged to code for at least an hour. Software leaders have joined forces with influential figures from industry giants to world leaders to athletes to entertainment celebrities all heralding this important message: children today need to understand what drives digital devices and the Internet, to become active producers, rather than passive consumers of today's technology-driven world.

The Hour of Code initiative provides free access to these online programming activities. In Scarsdale, students receive much more than an hour of code during the course of the school year. All K-5 students have access to a web-based coding platform called Kodable, which introduces learners to foundational programming concepts such as sequence, conditions, loops, functions, variables, etc. All students in grades 2-5 also have online accounts to Tynker, a block coding platform that emphasizes learning through step-by-step tutorials and sandbox play. And through robots such as Dash and Dot and Bee Bots, students can see how their codes can immediately impact digital devices. It's a powerful, if not extremely entertaining programming experience!

Friday, June 16, 2017

Storyboard Experiment

Fourth graders use storyboard squares
to during their video production.
I tried a new type of storyboard this year. Instead of the traditional paper comic strip storyboard template, I handed out individual panels, allowing students to focus on one scene at a time.

I did this because after years of experimenting with digital storyboards (Google Slides or Keynote) and the traditional comic strip storyboard handout, both left me frustrated. The digital storyboards tended to feel like finished slideshows and for students, it restricted their vision of what their video could look and sound like. And when it came time to transfer the media elements from their digital storyboard to the editing software, the resulting video was essentially the same storyboard slideshow.

As for the paper storyboard, revisions became a hassle. Once they filled out their comic strip storyboard template, the paper workspace looked full. And then as peers and teachers added revision notes, the storyboard would become messy, even confusing. Visually it would also squeeze out room for any other potential changes, consequently reducing the students' will to revise their work.

But with the individual comic strip squares, students developed one scene at a time. They had greater flexibility to make changes. If they made a mistake or changed their minds, they'd simply grab another clean square. But these individual squares were most helpful when they were laid side by side sequentially. It became a visual retelling tool that allowed the storyteller to see the gaps in their story such as with sequencing, transitions, or a lack of information. If there was a storytelling gap, they'd slide the squares apart and insert in between them a fresh one with proper transitional information.

I will use the storyboard squares next year as well. This may not be the perfect solution, but I like the results I've gotten from students so far.

Monday, June 12, 2017

How First Grade Writing Can Influence a Global Audience

Business cards with logos and
QR codes makes it easy to find our site!
First graders got a lesson in writing for a global audience and corporate branding this spring. Students in Ms. O'Connor and Mrs. Lamonaca's classes authored their own consumer reviews web sites. This Kid Advisory project is an offshoot of their literacy unit on Opinion writing. Students wrote about books, museums, restaurants, vacation spots, and more for the purpose of steering readers towards some of their favorites.

Children today are growing up in what is often called a "participatory culture." They have access to technology that allows them to share their ideas and perspectives with people all around the world. For example, Think YouTube. Think Instagram. The youngest audience members may be passive viewers today. But how long before they become active participants? Liking. Commenting. Sharing. Creating. Uploading.

Ms. O'Connor's class consumer
reviews site.
This is a powerful digital literacy and communications opportunity that comes with tremendous responsibility. But with the proper learning experiences and guidance from teachers (and parents) even first graders can begin to grasp how to craft their message in order to reach and influence so many people. This idea of connecting with an authentic audience becomes more clear when they see their words on a web site and learn that this web site can be seen by anyone -- in the world!

This Kid Advisory project also included a marketing element and the concept of branding. We learned that before our audience could trust and value our opinions they needed to know who we are. In Mrs. Lamonaca's class we created an identity that was packaged in a name, logo, and slogan. We brainstormed and ultimately riffed off the name Yelp. We became Snelp as in-- we were told-- "It's like Yelp, but it's information in a snap." That made total sense. "Snelp -- it's as easy as a snap," became our slogan. So then we needed a logo. An icon. An animal. We brainstormed.

Logos need to be appealing and
recognizable. Our crab is friendly.
What snaps? We searched through our bins of books. Alligators. Crabs. Turtles. Crabs can snap with pincers, almost like people can snap with their fingers. Let's go with crabs. Now let's draw a logo on Seesaw, our online journal so we can look at everyone's contributions. Ultimately, we chose Saki's crab. Cute. Soft features. Curly antennae. Pincers easy to see, non-threatening, and ready to snap!

When Ms. O'Connor and Mrs. Lamonaca held their first publishing celebration, so many guests showed up. The entire first grade, their buddy classes, Dr. Houseknecht, Mr. Yang, and even Mrs. Shain, the Assistant Superintendent. There's still a minor glitch in the web site that needs to be fixed. Our pages won't take public comments. That'll change soon we hope. We've had many readers online and offline, but once we get commenting enabled, as our web sites reach an audience far and wide, we hope to hear back from them, so we know how far and how wide.
Assistant Superintendent Lynne Shain checks out
our first grade Kid Advisory review sites.

Friday, June 9, 2017

Pitching Our Favorite Books

An essential Media Literacy skill involves recognizing a "sales pitch." Today, our culture is immersed in biased messages that seek to shape our mindsets. They come in the form of commercials, political ads, and unsubstantiated news reports that show up in our social media feeds.  But when these skills are used effectively, we can also share information and ideas that are educational and possibly enlightening. Take for instance, our fourth grade book trailer videos.


It began as a persuasive writing project. Mrs. Aberman, Mrs. Blackley, and Mrs. Mraz taught their students the genre of opinion writing. For this assignment, students supported their writing with compelling elements of the story. In other words, no claims without evidence. But this writing assignment required only text. And a story told with only text will be written differently, than when it is told as a video. So the next phase of this writing project involved writing for a visual medium.

Students use storyboards as a guide
during the video production.
That's no small task because it requires students to rethink and rewrite their "finished" writing. So each class did a quick study of the genre of video book trailers. There are several online. Here's one example. We learned that in a visual medium, words are used efficiently. They are spoken and shown on-screen, but they are always supportive of the story that's told by each image.

Students then formed book trailer production groups, although some students worked alone, if they were the only ones to read a particular title. We created storyboards to remind us of the important story elements from our books -- character, plot, situations, etc -- that would provide a compelling hook for our teaser videos. You can read more about the storyboarding process here.

Once the storyboards were teacher-approved, students recreated the storyboard sketches with hand drawn scenes on card stock. These drawings were scanned as digital images and then brought into WeVideo, a cloud-based video editing program.

It was important for students to draw the images rather than download pictures from the Internet for two main reasons. First, it allowed for each image to match what they visualized for their production. The images were a product of their own imagination, not a result of what was made available to them via the Internet or the book's illustrator. So it helped personalize their experience with the story. Second, as creators, they owned these illustrations. Like all media content on the Internet, someone owns them. And nothing can be taken from them without their permission. It's a good lesson in digital citizenship.

As I tell all my students before we begin a video production: "When it comes to making videos, the easiest thing to do is to make a bad one." These days the tools for video production are inexpensive, accessible, and easy to use. Anyone can produce a video and share it with an audience. But it takes time and a desire to use this storytelling medium to effectively reach an audience and to get them to want to watch your video over and over again. I have watched and shared so many of these fourth grade video book trailers, over and over again. They're that good.

Monday, January 30, 2017

Blue-Bots are Elementary

This year Scarsdale elementary students are hearing a lot about robots in the classroom. It doesn't seem that long ago that the idea of a robot in our lives was limited to SciFi plotlines or expensive house servants. But today robots are more accessible to young learners than ever before.

At Jerry Crisci's annual district technology report, he overviewed the K-12 STEAM offerings, but showed how K-2 students in particular are learning to code using an online platform called Kodable and two robots -- Dash and Blue-Bots.

Blue-Bots, also known as Bee-Bots, provides our youngest students with an introduction to programming concepts in a manner that's concrete, hands-on, and so much fun! These robots can be operated using five main push-button commands on its back -- Forward, Backward, Left Turn, Right Turn, and GO, which will RUN the user's programmed sequence of instructions. With each forward or backward command, the BlueBot will roll 6 inches. With each press of the Left Turn arrow, the Blue-Bot will make a 90 degree turn to the left of the direction it is facing.

Seeing these instructions through the eyes of Blue-Bot is important. It teaches students to step outside themselves and see from the perspective of another being, whether it's a robot or a person. But let's face it. Kids treat them as more than just robots. The Blue-Bots are pretty cute and our primary grade students adore them. They shower them with cheerful praise as if they were a younger child or a puppy. But the level of engagement goes well beyond puppy love. These 5-7 year olds are learning how to sequence, loop, and debug. Through robotics they are learning fundamental programming concepts. They are developing an understanding that their actions trigger an outcome and that if two don't match, then they need to walk back their steps, analyze their code, and patiently devise a plan to achieve their hoped for outcome. It's a mindset that will serve them well for the rest of their lives.

Video: see BlueBot in action



Monday, October 10, 2016

Room 18 Grant

What Could we do with Room 18? It’s what we’re asking of Edgewood students and teachers. Take an empty classroom and contemplate the use of space. Remove the classic classroom structures and redesign the room to encourage contemporary thoughts on learning and teaching.

Room 18, which was formerly used as a classroom, has become our laboratory for experimental thinking on instructional redesign. The lead research team includes Marilyn Blackley (4th grade), Matthew Fitzpatrick (art), Lisa Forte (music), and Paul Tomizawa (technology). The team is supported by Dr. Scott Houseknecht and William Yang, along with other staff. Our goal, with the support of a Center for Innovation grant, is to use this space to springboard ideas that seek to re-envision existing classrooms and prompt thinking on how space impacts teaching and learning. Room 18 is an environment that will provide flexible learning spaces and materials to help us develop collaborative and problem solving skills. It’s where, through the principles of Design Thinking, we can research and tackle problems, whether they are located globally or in our own classrooms. It’s where teachers and students can imagine the potential inside their own classrooms.

Teachers are perpetually intrigued with reconfiguring their rooms, for the sake of igniting student activity, but the exercise of moving and removing pieces of furniture, often leaves teachers faced with the dread of eliminating the structures that support a longstanding curriculum. Our hope is that Room 18 becomes the antidote to that dread, providing a sandbox for redesigning classroom space and curriculum experiences, while better meeting the needs of today’s diverse learners. Our hope is that this space is where teachers and students will come to be inspired, using the tools and materials they will need to some day contemplate the question: “What could we do with our own classroom?”

Saturday, October 1, 2016

Rigor. The Good Kind

Kindergarteners problem solving
with Kodable.
When students are engaged in a deep-think activity, I notice the faces. Slightly scrunched with squinted, blinking eyes that signal disbelief as in "That doesn't make sense." But it's not a face that shows quit. It's a look that's about to roll up its sleeves and hunker down for serious mano a mano combat. For me, this is what rigor looks like in the classroom.

I see this expression in students of all elementary grades. Even in kindergarten as students absorb complex programming concepts through challenging activities in the Kodable app, they'll stop, stare, gaze in disbelief, but push forward to success, often with a little help from their friends and classmates.

These days rigor is considered a desired learning trait. A trendy question among parents and educators asks what rigor looks like in the classroom. It's initially a strange question to consider since the word is typically defined with words such as strictness, severity, harsh, unyielding, inflexible, and my favorite (not really) -- cruelty.

Perhaps, as parents and educators, we have come to manipulate the definition of rigor into something virtuous as a proactive response. We see a cruel world outside the protective nurturing biodomes of the home and classroom and we want children to be prepared for life's hardships, to have the savvy and Hamburger Hill-type grit to overcome the unexpected and enduring challenges in their lives. Or maybe we just want them to put down their Snapchat videos and mow the lawn. Anyone's lawn.

2nd Graders join forces.
When I see second graders, such as those in Ms. Martin's room, warming up their brains with Kodable programming challenges, coming together to share solutions, trying them each, and learning from their mistakes in Design Thinking manner, and ultimately exalting in a shared success, I'm reminded that the look of rigor does not have a standard definition. Yi Cheng and Julian say it best.

"It's fun. Is it easy? Not really. It's easy then it gets harder harder harder. We like challenges," assures Yi Cheng. "It works your brain," says Julian with the gratified look of someone's who's put in a hard day's work.
This is how you define rigor. The good kind.

Thursday, August 25, 2016

Piece by Piece: Best Summer Vacation without WIFI Ever!

Design challenges with Plus Plus
For an entire week, my children indulged in activities that didn't rely on electricity or WIFI. It wasn't a form of punishment or an organized "family values" challenge (see Screen Free week). It was a week in the Adirondacks. When they weren't discovering new ways to jump in a lake or capture little frogs, they played card games (Crazy 8s, Go Fish, etc), Pixie Sticks, Jenga, but there was something new to me that was just so mind-blowing in its intellectual absorption and simplicity.

Nothing more mesmerizing than
watching your kids being mesmerized.
They are called Plus Plus puzzle pieces made by a company in Denmark. Each piece is small enough to sit comfortably on your fingertip and is made of flexible plastic. Since the sets do not come with directions, the blueprint is truly in the hands of builder. But they have the same allure of Lego bricks, begging to be pieced together. Try connecting two pieces. And I defy you to not attach a third, fourth, and so on.

The activity easily promotes fine motor development, hand eye coordination, pattern recognition, interpersonal skills since builders often ask for feedback, and spatial reasoning. Research has indicated that children who play puzzles are more likely to develop an interest in the STEM fields.

My kids would sit for lengthy sessions, manipulating the Plus Plus pieces into place in their best efforts to match the design they envisioned. There's nothing more mesmerizing than watching your children being mesmerized. I'm not sure if I could've stopped them if I waved a WIFI enabled iPad in front of them. Oh sure, now that we're back from the Adirondacks, they do have their WIFI devices again, but they're still building with Plus Plus keeping their fingers dexterous and persistent and their imaginations lively.

Friday, July 8, 2016

Classroom Architect

Create a new classroom floor plan
with this drag and drop online tool
     Teachers often wrangle with the issue of insufficient or inadequate use of classroom space. It's especially true today as teachers make the most of a 1:1 model or carve out space for making or taking apart those broken printers and VCRs. So for those teachers who want to put on their architect hat and create a new classroom floor plan, the 4Teachers site offers this handy online tool.
     For more ideas on what to consider when redesigning your room, this blog post from Edutopia offers a few suggestions. Happy hacking!



Tuesday, June 14, 2016

Video Book Reviews

Green screen backgrounds
can become anything!
     Second grade teacher Mrs. Marceau was looking for a way to use technology to present her students' opinion writing pieces. Book reviews. We focused on using video. Our conversation about book review videos sparked Mrs. Marceau's memory of the classic Reading Rainbow book reviews. So we decided to recreate them. I set up the green screen on the wall in the computer lab. Then the students wrote a shortened version of their book review. One that was easier to read on camera.

The closer the teleprompter is to the
camera lens, the better the student's
eye contact with the camera.

Then Emily Sun, my SHS senior options student, transferred the short text onto a web site, which turned our iPad into a teleprompter. One by one, students stepped in front of the camcorder and read from the teleprompter. It can be a nerve wracking experience for any adult, let alone 8 year olds, but each student performed admirably with their pre-production work as well as with their on-camera Reading Rainbow performance. We recorded each video and uploaded them for display on the class blog. It was hard work, but like all tough jobs, gratifying.

Monday, June 13, 2016

From Wondering to Researching to Teaching

Wondering topics ranged from
supernovas, to sustainable energy, to
Sesame Street.
     Children come to school each day with that built-in sense of wonder. Classroom teachers are challenged to find ways to sharpen their skills for finding answers to the things they wonder about. These essential research skills, whether asking targeted questions, synthesizing ideas, or educating an audience, will serve them well in school and life. Mrs. Blackley challenged her 5th grade students to wonder about anything and write a short narrative that incorporated their findings. And while their writings were fascinating reads in themselves, the impact is in the videos they produced and then published to the Internet, which will allow them to reach and teach a broader and, potentially, global audience.
     So as a class, we discussed the video medium and how the spoken words, or script, provide information, often research findings, that support the visuals. The video script is a different style of writing compared with their expository pieces. Once we had a rough script, we developed a visual storyboard using Google Slides.
     The storyboard is our pre-production plan for editing in iMovie. Students recorded their narration using Vocaroo, a web based tool, downloaded mp3, picture, and video files into iMovie, and after one or two editing lessons, were on their way. The results were impressive. But as I always tell students, the most informative and engaging videos begin with an informative and engaging script. The foundation of the video has to be a great story. Otherwise, the video becomes Grandpa's slideshow of Yellowstone Park and your audience will yawn and lean towards the door. As I often tell my students, when it comes to making videos, the easiest thing to do is make a bad one. Our goal was to make videos that engaged and informed an audience and left them begging to see it again and again. I believe we accomplished that. Check out Manami's fantastic video production as well as her storyboard. It's unfathomable that when the year began, she hardly spoke English :)

Tuesday, March 8, 2016

Collaborative Storytelling Experiement

Collaborative storytelling in
kindergarten with the Wixie app
I recently experimented with two things: my homemade portable sound booth and importing student pages to create a single, multimedia story using Wixie, a cloud-based drawing tool. You've got to love a job where you can take a chance on the belief that the rewards will far outweigh the risks in attempting a new technique or approach to teaching. That was the case in Ms. Theall's kindergarten class, which wrote the story of Little Bear and his search for his dancing pants. It was an idea planted by visiting storyteller, Jonathan Kruk.
   
Portable sound booth made with
canvas storage box and acoustic foam
The students each wrote a line of the story and then drew a picture of this sentence using Wixie on their iPad. That's when I broke out the new recording booth. Each student then came to me and placed their iPad in the sound booth, which was basically a 12x12 canvas storage container from Home Goods, padded with acoustic rubber foam. It does not make the recordings "sound proof," but it can block out a great deal of ambient classroom noise. And that's a good thing if you want a recording that limits the distraction of background noise.

   
Import drawings from different
accounts into one Wixie project
    Once all the stories were recorded, I used Wixie's import tool. This allows the teacher to look at the Wixie files of each student in class and import the precise page needed into a new project. It makes the construction of a collaboratively authored multimedia story very simple. Take a look at our story. You'll need this public access key-- cpj65d.

Thursday, February 18, 2016

New Talent Show Technology

Talent Show production crew silently
 communicates using Today's Meet
In the final February Talent Show the production crew experimented with new technology. It's a site called Today's Meet. The audience didn't see or hear it, but it kept the adult and student production team on the same page. Today's Meet is an online "backchannel" tool. The balcony and backstage crew used it to silently share information through on screen texts. For instance, the backstage "projector" light is still on or the emcee is causing feedback when he talks into the mic while underneath the PA speaker or giving the whole crew a heads up on an unplanned stage entrance. In a live show, scripted events change and the production crew needs to be ready to jump in, make adjustments, and keep the show rolling. People come out to watch our talented young performers, but the behind-the-scenes work of the backstage and balcony crew is in itself a performance worth seating an audience. Whether their work involves adjusting wireless microphones on stage or balancing vocals with recorded music through a mixer in the sound booth, each production crew member, working outside the spotlight, contributes to the show's successes. And Today's Meet, I think, will make our jobs this much easier. -- Paul Tomizawa

Friday, February 12, 2016

Media Literacy Through the PSA

     More than ever, young people need to be equipped with media literacy skills. To be able to dissect and analyze abundant digital information for meaning and credibility. To recognize fact from fiction. To understand when a message is angled towards a single perspective. One way to develop these media literacy skills is to have students produce their own digital stories. In Mr. DelMonaco's 5th grade class, we produced video Public Service Announcements. These videos were inspired by their own persuasive writing stories. We first examined production techniques used in other PSAs. We noticed the tone. Some were funny, some serious. We noticed how some conveyed information visually, some with a narrator. We discussed the possible reasons for the pacing of nvideo cuts. And we paid attention to how music influenced the message the viewers received. Then we created storyboards to convey the main idea of our persuasive writing pieces. Once the storyboards were completed and approved, the students formed small production teams and launched into the Edgewood hallways, the back yard, the front yard, and into classroom nooks with iPads recording each storyboarded scene. These scenes were then assembled in the iMovie app to put the final edits on their :30-:60 video PSAs. They were all put on display outside Mr. DelMonaco's room using the Aurasma app, but you can take a look at one of them here. This one's on school locker searches. https://goo.gl/a8Hg6p

Monday, January 18, 2016

Girls Who Engineer Their Future

Girls design 3D models in Tinkercad.
About 20 girls took part in our first lunchtime Coding & Design club of the year. These girls will engage in coding with Scratch and/or Tynker, but we began our lunch sessions in design. In Mr. Fitzpatrick's art studio (STEAM Lab), the girls used Tinkercad, an online 3D modeling program, to create artifacts that represent Edgewood history. Our school just turned 97 years old on January 5 and with our Centennial seemingly just around the corner and with the upcoming launch of the Edgewood History Club, the 3D design work seemed timely. This club is available to both girls and boys, but as the old saying goes...girls first. It's well-known that while girls are drawn towards the creative problem-solving and "making" aspect of the STEM fields, keeping them in these fields as they get older is a challenge. But educators and corporate experts believe it's possible to attract girls for the long haul. We agree. - Paul Tomizawa

Sunday, December 27, 2015

Sculpting an Act of Faith and Charity

   
4th grade donated over 700 cans of food with this sculpture.
     At the holiday assembly, the 4th grade unveiled an impressive sculpture of the American Flag. It was a work of art consisting of 373 cans of Campbell's Tomato Soup and 174 cans of Starkist tuna cans. But like any collaborative project or novel approach to learning, there were doubts. Would it work? Would it be appreciated? And considering the many needs of building a classroom community, teaching/learning the curriculum, and meeting the diverse needs and interests of an energetic student body, would it be a worth the time invested in this learning experience? So the teachers, Mrs. Aberman, Mrs. Mraz, Mrs. Nedwick, and myself and our students, slogged through the doubts, looking for reasons to believe and persevere.     Students and teachers discussed construction strategies, engineering and mathematics, elements of design, and we experimented in the computer lab by building short towers of cans and wondered how high we could build, before they toppled. We had begun collecting cans in early November. Parents quickly responded to our requests for donations. And while we had ambitious designs on completing the sculpture in time for the Thanksgiving assembly, things...you know... happen. Still we persisted and took advantage of the extra time to sort through questions across the grade level and experiment with ideas that were sprouting across the grade level. We debated whether we should build a single layer construction or a double layer.     The original Canstruction sculpture from which we drew our inspiration, used a double layer. But a double layer meant asking parents for nearly 100 additional soup cans, to match our original goal. A single layer could be built against a backboard, but would probably mean that we'd lose the bend in our sculpture that would make our flag look like it was waving in the breeze. It was clear that students wanted to keep the flag-wave, but acknowledged that we didn't have time to collect more cans. Fortunately, in visiting the rules for creating Canstruction sculptures, we learned we could use tape. YES! So teams of students began binding the cans that we had and later stacked them in columns on stage.     Today, this sculpture only lives in memories and photos. Shortly after we unveiled this beautiful work of art, we deconstructed it, and donated over 700 cans of food to the Soup Kitchen at St. Peter's Church in Portchester, NY. Looking back, it was clear that this project was not just about collaboration, engineering, and design. It was an act of conscience shared by parents, students, and their teachers.  - Paul Tomizawa

Saturday, December 12, 2015

Screen Time. The Good Kind.

The look of rigorous learning.
     During the Hour of Code, one common sight among students and adults engaged in programming was the prolonged, unblinking gaze into a screen. And a head prop. It was as if the brain activity was so consuming and heavy that it was necessary to support the head with one or sometimes two hands.      More to the point, not all screen time is bad. There is passive engagement, such as watching videos, that can be considered a "lean back" screen activity. And then there's "lean forward," in which children are actively engaged-- creating, problem solving, communicating.      The American Academy of Pediatrics recently reworked their restrictions on screen time for children under the age of two. Now pediatricians are encouraging the use of positive media. Recognition that today's children are intellectually engaged with technology, pivoting the focus of our culture from consumption to creation. - Paul Tomizawa

Sunday, November 22, 2015

Indoor Growing Season


Fitz Hydroponics
Mr. Fitzpatrick demonstrates
the hydroponics system.
“Repeat after me,” Mr. Fitz(patrick) cheerfully instructs. “Hydroponics.” The kindergarteners repeat the new word in staggered unison, as you might expect at this age. “We’re using water to grow plants.” And with this, these young learners entered the era of Sustainability.
     The students had come to Mr. Fitz’ art room to learn about the new hydroponics vegetable garden that was being installed in their classroom. In a hydroponics growing system, plants are placed in nutrient-rich water that is fed through a tube and up a vertical structure by a motorized pump. It’s a common hydroponics system that requires no soil and uses less space than a typical garden plot.
     “Criss cross applesauce. So everyone can see,” Mr. Fitz reminded the excitable group of students as they leaned forward and ever higher for a better view. “Are the roots going to stay wet? Yes! And it’s going to pump the water with all the nutrients to the roots of the plant.” In this case, basil, beans, and tomatoes.
     Several Edgewood classrooms are engaged in the hydroponics experiment. It’s part of a larger effort in support of the school’s Compact Committee theme Sustainability. And it’s a reminder that today’s school is more than just Readin’, ‘Ritin’, and ‘Rithmatic.  - Paul Tomizawa

Monday, November 16, 2015

Persuasive Writing

Everyone’s got an opinion. And parents aren’t going to like to hear this, but Scarsdale teachers are training elementary students to strengthen their powers of persuasion through a literacy unit on Writing Opinions.This unit is a K-5 writing strand and it is aligned with the national Common Core standards. In a recent writing workshop in Mrs. Blackley’s 5th grade class, Kristin Smith, a staff developer from Teachers College coached students on how to structure a well-reasoned opinion. She emphasized the use of supportive research.
While other Edgewood teachers observed this fishbowl-styled professional development lesson, Ms. Smith instructed students to review the list of reasons they had given to support their written opinions and to look for a fairly common mistake-- overlapping reasons. For example, she explained, “It’s good exercise and it’s good for your health” are not two reasons. They are one and the same and should be combined and rephrased. “But what if I don’t have a third?” She assured students that opinions are better supported with  “two good ones, than one that sounds the same” as the others.
This session also reminded students that they are writing for an audience and that the purpose of rewriting and restructuring their arguments was to ensure that their reasons were compelling and persuasive. So, fair warning parents. Don’t be surprised if those backseat or kitchen table arguments in the future become a little more challenging to squash.

Thursday, January 1, 2015

Facing Their Future

For the promises our teachers gave
If we worked hard
If we behaved
So the graduations hang on the wall
But they never really helped us at all
No they never taught us what was real          
- Allentown by Billy Joel

Billy Joel originally called this song Levittown, but changed it for musical and thematic reasons. Musically, Allentown (PA) sounded better. But it also had a familiar problem. A depressed factory town suffering from global realities. What happens when traditional practices do not match changing needs?

So the graduations hang on the wall

But they never really helped us at all

Today's college graduates are facing high rates of unemployment and underemployment. Graduates are finding themselves unqualified for the high-paying jobs that are offered, but overqualified for the low-paying jobs they are taking, often 2 or 3 at a time to meet their expenses, which include massive student loans

The world is well into another industrial revolution. Corporate and national economies are highly interdependent and technology dependent. The global economy has a voracious appetite and it's clear that today's graduates cannot satisfy that hunger. It's clear that traditional practices do not match changing needs. So if today's public school system was designed to feed the needs of the 18th Century Industrial Revolution, isn't it time for the system to evolve to meet the industrial needs of the 21st Century? 

Yet today, many school districts across the country continue to adopt curriculum, sometimes provided by their state eds, that emphasize standardized teaching and learning for the sake of preparing students for high stakes tests. It's a policy that's failing children. It limits their growth by telling them what to do, rather than asking them how they will do it. Educators and policy makers must give up outdated practices and curriculum that do not inspire today's learners. Children come to school wanting to explore, wanting to create, wanting to contribute. It's time for a curriculum that is facing their future and allows them to tinker, invent, collaborate, and communicate with the world. It's time for an Educational Revolution.